Tuesday, September 18, 2007

How to graph editor to animate head

How to graph editor to animate head

To graph editor to animate head

Step 1

The first thing you must do is to bring out Graph Editor panel and select head.Position.Y

Step 2

After that, set Repeat for Post Behavior.

Step 3

As a result, the graph will looks like the picture below. You could start playing the animation to check the result. This is the end of the topic. Hope you enjoy this tutorial.

Edited By: Norasyikin Mahmud

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How to animate head

How to animate head

To animate head

Step 1

To animate the head, the first thing you must do is to select head null object.

Step 1

Next, drag frame slider to frame 10 and create a key for it.

Step 2

Later, just drag frame slider back to frame 0.

Step 3

Then, you need to drag the head null object lower along the Y- axis.

Step 4

Then, press Enter to create a key at frame 20.

How to use graph editor to animate tail

How to use graph editor to animate tail

To use graph editor to animate tail

Step 1

To use graph editor to animate tail, first, you need to bring out Graph Editor panel and select tail.Position.Y

Step 2

Next, you need to set Repeat for Post Behavior.

Step 3

Then, choose tail.Position.Z

Step 4

After that, you ought to set Repeat for Post Behavior.

Step 5

Now, drag frame slider to frame 5 and create a key for it.

Step 6

Later, just drag the tail null object backward, along the Z-axis.

Step 7

After that, drag frame slider to frame 15 and create a key for it.

Step 8

Drag tail null object backward along Z-axis. Now you can start playing the animation to see how it walks now.

How to animate tail

How to animate tail

To animate tail

Step 1

If you would like to animate tail, first, you need to select tail null object.

Step 2

After that, drag frame slider to frame 0.

Step 3

Next, you ought to drag tail null object to the forward along the Z-axis so that it’s in the curve shape.

Step 4

Then, create a key for frame 20 by pressing Enter key and set Create Key at 20. Later, press Enter again.

Step 5

Now, drag frame slider to frame 10 and create a key for it.

Step 6

Drag tail null object down along Y-axis and forward it along Z-axis so that the tail is curved downward.